Sunday, March 7, 2010

Heavy Rain

Heavy Rain Artwork
I picked up Heavy Rain for the Playstation 3 the other day. It's kind of mix between Memento, Seven, The Cell, Minority Report, Zodiac and Thirteenth Floor. The graphics are phenomenal. The developers took a lot of time tweaking the faces of the characters making them look extremely realistic.
The gameplay is more like following a "choose your own adventure" graphic novel. You follow several different characters as each is trying to solve a bit of the mystery. You switch between characters as the story moves from chapter to chapter.
In some cases, two characters may be in the same scene and you may pick up control of one character as the first leaves the scene. Choices and actions you make throughout the game alter the outcome in subtle ways.
Heavy Rain Screenshot
Even more fascinating to me than the graphics was the control system. I'd read an article in Wired magazine discussing this revolutionary new context sensitive control system. So when presented with different choices and actions, images of the button action appears. So in contrast to traditional control systems where each button is assigned to a specific action, there are endless possibilities as that same button may do a completely different thing faced with a different obstacle.
When conversing with other characters you have different topics or ways in which to say things (persistent, sympathy, etc...) illustrated by a button symbol and keyword that floats around your head. This allows you to have an influence on how the scene plays out.
Timing is critical, if you neglect to hit a button fast enough (or slow enough) there is a consequence. Sometimes you are also required to press and hold down a series of buttons, sometimes making for an interesting game of finger twister as you attempt to hold down a number of buttons on the controller. 
It also makes use of the accelerometer in the controller, allowing you to steer vehicles, push and slide objects, all by tilting and moving the controller up, down, left , right.
Things aren't all rosy though. Several times there have been glitches in the game that wouldn't allow the character to move until restarted the game. Realtime rendering glitches, like background characters gliding along the ground instead of walking. Even the very opening intro animation had the character floating 8 inches off the bed frame because the mattress didn't render. 
I've just started working through the game and overall, with the exception of the random glitches, has been very immersive and enjoyable. Later I'll post a follow up to this post with some further thoughts as I get farther into the story.
Here's a clip of actual Heavy Rain gameplay.

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