Showing posts with label Heavy Rain. Show all posts
Showing posts with label Heavy Rain. Show all posts

Saturday, March 20, 2010

Heavy Rain Update

I finished Heavy Rain about two days after I started playing it. Not a very long game at all. From what I've been seeing around the web, it is intended to be played several times since the outcome of the game can vary slightly depending on what choices you make throughout the game and who lives, who dies. There is a huge list of trophies that you can obtain from doing these elaborate sequences of movements accurately. Such as the "Baby Master" trophy (shown in the video below) in which you gain a trophy for changing a diaper, feeding a bottle and burping a baby.




As I wrote in my previous post, the control system was what really drew me to the game. I wouldn't doubt it if we see similar things in the future in other titles. It really brings you into the game making you feel more connected.
I didn't have any other glitches pop up in about the last half of the game. There were some instances where you would pop out of an animated mini-cut scene only to get stuck where you couldn't move or some things wouldn't render completely. Restarting the game would resolve it. Maybe they'll fix some of these things in an update at some point.
The graphics were a stunning. As you work through the game you unlock some videos a few that deal with the making of the game. They spent a lot of time capturing expression and facial detail.



Overall, Heavy Rain was an enjoyable experience. I'm very tempted to go back through it again to try to get more trophies and see what other paths I can follow.....but I've been a little distracted working on a huge complicated project for work with a very short deadline (which also explains the tardiness of this post).
I picked up God of War III. Actually, I pre-ordered it from Amazon so that I wouldn't have to scramble to try to find a copy locally. Plus I could choose a gift wrap option (my present wrapping skills suck) as this was more a gift for Meredith than it was for me.
God of War III is the 3rd installment of a game that Meredith and I have really enjoyed playing. It's a hack 'n slash dungeon crawler with some amazing animation and a variety of weapons, magic and special moves. Some really cool animated final kills that would put Mortal Kombat to shame.
Figured Meredith would wear the buttons out on the controllers so I bought her a new one in her favorite color.

Sunday, March 7, 2010

Heavy Rain

Heavy Rain Artwork
I picked up Heavy Rain for the Playstation 3 the other day. It's kind of mix between Memento, Seven, The Cell, Minority Report, Zodiac and Thirteenth Floor. The graphics are phenomenal. The developers took a lot of time tweaking the faces of the characters making them look extremely realistic.
The gameplay is more like following a "choose your own adventure" graphic novel. You follow several different characters as each is trying to solve a bit of the mystery. You switch between characters as the story moves from chapter to chapter.
In some cases, two characters may be in the same scene and you may pick up control of one character as the first leaves the scene. Choices and actions you make throughout the game alter the outcome in subtle ways.
Heavy Rain Screenshot
Even more fascinating to me than the graphics was the control system. I'd read an article in Wired magazine discussing this revolutionary new context sensitive control system. So when presented with different choices and actions, images of the button action appears. So in contrast to traditional control systems where each button is assigned to a specific action, there are endless possibilities as that same button may do a completely different thing faced with a different obstacle.
When conversing with other characters you have different topics or ways in which to say things (persistent, sympathy, etc...) illustrated by a button symbol and keyword that floats around your head. This allows you to have an influence on how the scene plays out.
Timing is critical, if you neglect to hit a button fast enough (or slow enough) there is a consequence. Sometimes you are also required to press and hold down a series of buttons, sometimes making for an interesting game of finger twister as you attempt to hold down a number of buttons on the controller. 
It also makes use of the accelerometer in the controller, allowing you to steer vehicles, push and slide objects, all by tilting and moving the controller up, down, left , right.
Things aren't all rosy though. Several times there have been glitches in the game that wouldn't allow the character to move until restarted the game. Realtime rendering glitches, like background characters gliding along the ground instead of walking. Even the very opening intro animation had the character floating 8 inches off the bed frame because the mattress didn't render. 
I've just started working through the game and overall, with the exception of the random glitches, has been very immersive and enjoyable. Later I'll post a follow up to this post with some further thoughts as I get farther into the story.
Here's a clip of actual Heavy Rain gameplay.